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§·B · RUN

How to host and play a scenario

A hosted session has three surfaces: the host dashboard for the facilitator, a player page for each live participant, and an optional meeting-room screen for the shared display. All three gate behind a lobby until you press Proceed; after that, the scenario runs on a shared clock and SSE keeps every surface in sync.

01

Launch from Prepare

Open the scenario from /scenarios and click into Prepare. Cast the roles (Active player / Automated NPC / Not present) and apply your branding, then choose how to run it:

  • Start a Hosted Session in Single Player Mode — one human in the room with NPCs filling the rest of the cast.
  • Start a Hosted Session in Multi Player Mode — the full host dashboard, one join link per active role.
02

Share the join links

The host lands in the lobby. The Player Links panel lists every active role with a per-role join URL — copy each and send it to the right executive. The Meeting-room screen link goes on the shared display; players use their individual links on their own laptops or phones.

03

Watch the lobby tally fill in

Each player tab pings the server every couple of seconds so the host’s lobby shows N of M connected in real time. Wait for everyone to land before starting — anyone who joins late will still pick up the live state on connect, but the briefing flows best with a full room.

04

Press Proceed and the room goes live

When you’re ready, the host’s lobby exposes a Proceed control. Clicking it flips the lobby gate for every surface in the session: the host lands on the full command dashboard, players land on their inbox + decision lane, and the meeting-room screen lands on its shared view.

05

Drive the scenario from the host dashboard

The host dashboard has three centre tabs:

  • Teams — live status per role (Connected / Awaiting / NPC / Absent). Each connected role shows a Send alert button that pops an inline composer; send a typed banner that lands on that player’s screen.
  • Metrics — the sliders that drive sentiment, disruption, exposure and containment. Every drag fans out to the players’ Live Impact rail in real time.
  • Links — the join URLs again, plus a Light / Dark toggle to flip the meeting-room screen remotely.

The left rail holds the inject queue (Fire ↑ to bring the next inject forward), and the right rail holds the message channel view filtered per role.

06

Use the time controls deliberately

The scenario clock runs in real time by default. From the top control strip you can pause, resume, change speed, or skip forward to the next inject. Use pause for tabletop discussion moments; use speed-up to compress quiet stretches between decision points.

07

Run the end-of-part debriefs

Each act ends with a tutorial deck + MCQs (set up during Prepare). The host launches them from the dashboard — slides open as a synchronised modal on every surface, and quiz answers are collected per player for the review at the end.

08

Wrap up and open the review

When the third act closes, head to /scenario/[id]/review for the full debrief: decisions taken, decisions skipped, MCQ scores per player, and the sentiment + disruption traces. Members can export the session as an XLSX for follow-up coaching.

Heads-up: Two related guides: generating a scenario first, and finding scenarios + training materials in the Vault and Academy.